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Xbox color depth - simple answers to questions

What should my color depth be on Xbox one?

Yes, choose the 10-bit option for color depth. This will allow HDR color on supported games. Yes this makes perfect sense.21 mei 2019

8-bit vs. 10-bit - you may have heard these terms before, but what exactly do they mean? When should you use one over the other? For starters, 8-bit isn't that! 8-bit article is everywhere.

Regardless of how it was originally shot, DVDs, Blu-rays, TV, and just about anything you watch online is usually 8-bit. So if 8-bit is enough for a Hollywood blockbuster you can watch it from the comfort of your home, then why should you ever have to shoot in 10-bit? Well what we are really talking about is what is known as bit depth, or color depth. Bit depth can be thought of as the number of possible color gradations in an image.

It is not the same as color space, which is the range of possible colors. You can have 256 shades of red, blue, or green in an 8-bit image but 10-bit article can have 1024 shades! Do we really need that many shades? Well, it depends on who you ask. 10-bit article has been around in professional broadcasting and broadcasting for many years Movie world, but only now are we really seeing it.

It's coming into the mainstream. You can thank three different trends that made this possible: cameras with protocol modes, easily accessible color correction software and, more recently, HDR with wider color gamut. Ask anyone who has tried to rate a log picture and they'll tell you there is only so much you can do with 8-bit article.

With only 256 shades per color, some scenes can have what is known as 'banding' in a smooth gradient. In other cases, banding does not appear until you change the degree of color, i.e. you can only shift the image up to a certain degree.

You don't have a lot of wiggle room in 8-bit, which means you have to correct your exposure in the camera. Now you can set up a log mode with an 8. Using -bit camera isn't always a good idea, and some log modes handle it better than others.

Canon's original C-Log, for example, was designed for 8-bit article. It holds up pretty well. 709 footage can have approximately 5-6 stops of dynamic range.

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So if you are using a non-log or normal mode, these 8-bits only need to be spread over an image that does not use the entire area of ​​the sensor. There are log modes modes to keep each stop from the sensor in a limited space, so if you are recording in this way, use the same 8 bits for a lot more information which then needs to be expanded later. You can actually visualize this by looking at a waveform monitor.

As you add curves or adjust levels, you expand the data in the article, revealing “gaps” in the image. Banding is exactly what happens when these gaps get too strong. But this solves when recording with 10 -bit.

Now all of this information from the sensor can be defined in 1024 steps, which enables more drastic color gradations and smooth gradients in places like the sky. 709 has 'normal old blue', while P3 or Rec. 2020 have 'brilliant blue'.

I just made this up. 8-bit colors can still indicate 'brilliant blue', but there will be fewer shades between that and 'normal old blue'. The larger your color space, the more difficult it is for an 8-bit mode to represent it accurately.

For this reason, HDR requires at least 10 bits. GRRRRRRRRR. But that still doesn't answer how almost any form of article gets away with it.

I know this is going to sound strange, but believe it or not, 8-bit works fine for most types of article. Assuming you have the bit rate, all it takes is a little bit of noise. Do not believe me? See what happens if I just add a little noise to this picture.

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The banding is much less noticeable. And just like we could see the gaps in the waveform, you can see the noise filling in those gaps. When professional content is done in 10 bits or more, the version you end up seeing is from this source.

It's very similar to how a 4k image looks really sharp and clean when scaled down to 1080p. Ess is called dithering in this case, and it uses noise to mix colors. In addition, most films, even digitally recorded, have some form of sensor noise or film grain that hides the limits of 8-bit recording.

Just because you're recording 10-bit doesn't mean you need a 10-bit monitor to appreciate the benefits. Yes that's true. The most accurate representation and best benefits of 10-bit can only be seen on a 10-bit display.

However, shooting and especially grading at higher bit depths still gives you additional flexibility that you will see in the final image. For example, those cleaner gradients are still visible on the 8-bit monitor that you or someone else has. In fact, it is the monitor or article card you have that is dithering the image before you even see it.

So unless you're doing heavy grading, or better yet, if you're not using log mode at all, recording in 8-bit isn't that bad; that is, if you're shooting in log mode and want to do extensive, creative color corrections, you will You definitely want to record in 10-bit. And if you want to produce HDR content, you actually need to record in at least 10-bit! As always, consider your production needs. From B&H this is Doug, I'll see you next time.

What's better 24 30 or 36 bits per pixel?

The 30 and 36 bits per pixel settings are used for TVs that support “Deep Color.” Most modern HDTVs support this. While 36 bits per pixel is technically the “best option,” there is currently no gaming or movie content that is more than 24 bits per pixel.

Hey guys, I thought I was making a article about the difference between 8-bit and 10-bit colors because I found a lot of misunderstandings out there about the actual difference.

you will be able to see a difference if you put two pictures side by side, that's really what I want to discuss. Well, in short, the number of bits for an image generally refers to the number of bits per channel, for each type of color in an image. What does that mean? that sounds like a bunch of stools.

Think of it that way. The more bits, the higher the fidelity and the more shades of each color channel you can have in an image. For example, let's take a black and white picture to keep it simple.

When you have an 8-bit image, you have 256 different shades from white to black, so you can have 256 and that's it. If you go up to 10 bits, you have 1024 shades between white and black, the extra bits basically doubles the amount of information you can store for each color. And if you're talking about the bits of an image here, generally the bits per channel, so you have 8 bits for red, green and blue really an 8 bit image is a 24 bit image and if it's an alpha Channel there, one transparent channel, that's an additional 8, but in general, when they say, 'Oh, it's a 10-bit image,' they say that each color channel is 10.

has bits. The reason the number of colors doubles for each additional bit is that you start with 1 bit, it's either 0 or 1, these are two possible colors. 0 or 1 is on or off, white or black, binary.

OK, you add another bit, then that's 2 bits, then you have four possible shades. And it goes from 2 high to the number of bits, eventually you get up to 256 for 8 bits and 1024 for 10 bits. The number of bits also tells you how many possible colors this image can possibly display, or in the case of an image sensor, how? A distinction can be made between many colors.

So in the case of 8 bits it's about 16 million, because you do 256 by 256 by 256, red green blue, or in the case of 10 bits where it's 1024 for each, it goes to about 1 billion. So you might be thinking, 'Okay, well, if there are more colors available in a 10-bit picture, it will surely look better than an 8-bit picture!' Well, there's a caveat and most monitors are pretty, almost all of the monitors, including the one you use, are 8-bit monitors. They make 10 bit monitors but they are usually professional and you really have to brag callygo go and buy one to get a 10 bit monitor that can display all billions of colors.

So if you only look at an image besides 8-bit and 10-bit on a regular 8-bit monitor, you won't even notice the difference. And it's especially so for people who do these comparison articles where they put images in 10 Record or show bit vs 8 bit and upload it to YouTube while doing so, because YouTube is going to compress it into 8 bits anyway, so you're probably thinking, 'OK, then what's the benefit if you don't even have a 10-bit Picture or higher? ' Well, the benefit usually comes when you edit the picture or article after taking it. When you record in 10 bits you have a lot more wiggle room to move the highlights or drag the highlights or change the colors as there is a lot more fidelity and information stored in the article than compared to, say, an 8 bit -Video.

If you're editing an 8-bit image intensely, you'll usually see something called 'banding'

What color is Xbox S series depth?

At a minimum you should set it to 24. That's the standard for gaming and video viewing. 8 bit is recommended. It will auto switch to 10 bit when needed for some content.

- In this box I have the brand new Xbox Series S.

It's unpacking time, my friends. So what I do know is that I should have a full unit of both Series S and Series X in this box. Now they are currently inoperative, we will have to wait a few more months for that, but it should give us a very good idea of ​​what these consoles look like, how big and most importantly, we now know a lot more information compared to a few Days ago when it all leaked out unceremoniously.

Bubble wrap. Well that's exciting. - Juhu! - Okay, we have two boxes here.

So I guess this is the S series. Oh, that's --- Whoa! - That's tiny. Wait a minute - Oh, wow. - What? Wait, wait, wait, wait, wait, wait, wait, wait a second, wait a second.

So one of the things is that they are no longer using an optical drive, which means that they somehow have a little free pass to redesign the console however they want. And they chose something very, very small. Oh check it out It's so cute big opening for the fan.

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Now that's actually not that different from what you would have seen on something like the Xbox One S. The only difference was that it was actually all the same color, so fused a little, but you'll see that this is actually like solid plastic. The only vent on the top is this black vent.

That looks good. Imagine it will look really nice under your furniture, cupboard or something at home - Hi alright Come to McDonalds, can I take your order? - So we have the controller button here, as well as a USB-A port and the actual Xbox button. So in the back we have something that actually seems to be a very similar port layout.

So we have the figure-eight cable here for the power supply, we have the same external SSD solution from the Xbox Series X. So that's something you should actually consider. With the Series S, you get a 512 gigabyte hard drive, or more precisely a 512 gigabyte hard drive SSD, it's the same spec as the Series X, which means it's very fast, but 500 gigs isn't straight lots of space considering that there is of course no optical drive you will be using this entirely as a digital console which to consider if you are planning on installing tons of games and since this is a next generation console, these will be Games don't be small at 50, 100, possibly 150 gig games.

So you should consider the idea that you might want to use this xpansion slot to get a little extra storage space. So with the S series you can still connect to an HDMI 2.1 display.

It supports up to 120 frames per second. It supports 4K. We may see 8K support even though you will never be able to play 8K, and let's face it, Series X won't actually play 8K either, but the thing is, you can do pretty much anything What you can do on the Series Sas on the X, the only difference is that this is a less powerful console.

So in the S series you get very, very similar specifications as the full X series. So on the CPU side, it looks almost identical. So they still have the same 8-core design, clocking 200 megahertz lower.

So you see 3.4-3.6 compared to 3.6-3.8.

In all honesty, in the same style as the Xbox Velocity architecture, you won't notice anything at all, so you have a standard SSD. It's not slowing down, it's just smaller, but that shouldn't make any difference to performance, really where the cuts from X to Sare are really twofold. So it's a smaller console.

And that's mainly because it has a much simpler cooling solution. In fact, Microsoft has already released a solution for a small breakdown of what's in this console. And if you compare it to the Series X breakdown, there is a much, much smaller cooling solution that makes sense since we have a much smaller GPU inside the Series X has a 52 CU model of the AMD RDNA 2.0 GPU, this only has 20 CUs, which means that if you actually run the numbers at the clock speed, you get roughly four teraflops of performance compared to 12 teraflops on the Xbox the Series X.

Now you'd think a third of the graphics would seem one to be great turning point. And of course it is, but to get to that lower price tag that will ultimately be a big part of how they did it for sure. If you look at a price tag of $ 300 and go, oh no, it's so much less powerful on the graphics side.

That seems like a big step down. But this is aiming at 1440p at 60 FPS, which isn't that far from the 4K60 that the Xi series is aiming for, of course, just keep in mind that both consoles can still hit 120 frames per second. In fact, they released a demo of Gears 5 running at 120 FPS on the Series S, alongside the Series S alongside the OG Xbox One.

That's one ...

it's a lot bigger. Can you see that? And the thing is, the original Xbox One didn't even have an internal power supply, which does. So you also have the extra brick on the outside.

I think it's safe to say that when you upgrade from the original Xbox One, this Series S will fit wherever it lives. Literally everywhere. So for a little size comparison, not only do I have the Xbox One S, but I also have the One S All Digital Edition, the grandfather of the Xbox Series S, I can see that it's significantly smaller.

So you can see that it's smaller here and significantly thinner here. And that's in large part because the S Series doesn't have an optical drive. And if we actually do them side by side.

I'm curious. Is it a little bigger? No it is not. It is the same.

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There is no difference. It's they are exactly the same size, wow. I didn't really expect that.

Look at that. And if you actually look around the back of the ports here, you'll see that they're sort of a drop-in upgrade between the consoles, right? So you can see that they both use the same power cable, both have HDMI out, although it no longer has HDMI in, two USB-A ports, and Ethernet, but we don't have an IR out or IR blasteron on the One S and we also don't have optical audio which are pretty reasonable compromises in my opinion. Really, what you're getting here is a console that, when your Xbox One, or specifically the One, is sitting around, will finally fit in, no problem.

I actually want to see how that fits together with the Xbox One X. You know it's funny They really seem to have modeled this after the One S. It doesn't go that well with the One X when I actually turn it over.

But it's still smaller, isn't it? There is no doubt that this is the smaller console. It's interesting to think about the One Sas until it's a $ 300 console, the One S, which was technically capable of 4k but shouldn't come close to it when gaming, while this one should be capable of 1440p gaming. And depending on the game, some games may use dynamic resolution to try and get a little higher, but the main difference between the X Series and the S Series is that this one is of course cheaper. $ 200 is a big difference.

I think $ 300 is going to be a major selling point when it comes to a next generation console. But it really depends on the graphics, because pretty much anything the Series X can do, the S series S. However, with these low-end graphics, you'll essentially be running games at perhaps slightly lower settings, however mostly with a lower resolution.

So you should see very similar performance between the two. Well, that's all with a big grain of salt, of course, that we haven't really tried the S Series yet. We don't know exactly what games will look like, and we don't know how severe the nicks will be.

On the surface, a GPU that's a third as powerful sounds like a big smear. However, if you can get this console for $ 300, which of course you will, it still has the SSD. still has what is essentially a Ryzen 7 processor.

Don't forget, this is essentially a Ryzen 7 CPU, which is almost $ 300 right now. It's kind of incredible, isn't it? Achievement in something so small and thin and light, well, I think I don't know if it will be easy, and I'm sure it will. This is going to be really exciting, but we're not done yet my friends.

Oh no, of course you still have a box, right? We still have a brand new Xbox open today, which of course is the Xbox Series X, but that gets its own article. So make sure you are subscribed. Check out the Xbox Series X unboxing and let me know what you think of the new hotness, the very, very little new hotness.

It’s so cool, isn’t it? It's so tiny. These things will sell like hot cakes, man. They will be absolutely impossible to find as if everyone wants one.

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What is the best Colour depth?

With 16-bit color, also called High color, computers and monitors can display as many as 65,536 colors, which is adequate for most uses. However, graphic intensive video games and higher resolution video can benefit from and take advantage of the higher color depths.

What should the color depth be on Xbox One X?

My question is With 'Xbox One X', In the Xbox One X settings (display & Sound) Should I set the (Video Fidelity) To 'Color Depth 30 bits per pixel (10-bit)', If my 4K HDR10+ TV is a 10 bit panel? This thread is locked. You can follow the question or vote as helpful, but you cannot reply to this thread. Hello Wrecker!

How can I change the color of my Xbox One?

Xbox One also allows players to customize the color space of the console, with 'Standard (recommended)' and 'PC RGB' settings available. Relating to different color spaces, this determines the which colors are displayed, according to your display's supported space.

What kind of screen do I need for Xbox One X?

While HDR10, the standard used by Xbox One X, requires a 10-bit panel, many without HDR support only offer 8-bit. To tweak the color depth setting for yourself, open the Xbox One's Settings app, and navigate to Display and Sound > Video output > Color depth.

Where do I find calibration settings on my Xbox One?

This setting can be found with the Xbox One's Settings up, under Display and Sound > Video output > Color depth. The inbuilt calibration tool on Xbox One is a hidden gem, getting the most from your TV. After configuring the video settings for your Xbox One, you'll want to find a reliable way to test if they're for you.

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