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Ccc.exe high cpu - solutions to the problems

Is CCC EXE malware?

While CCC.exe isn't a virus when you download it directly from AMD, a virus could disguise itself as CCC.exe. Any good anti-virus or anti-malware program will pick up this type of hidden problem, but you can also look at the location of CCC.exe on your computer.

- Antivirus software is notorious for slowing down computers to the point where the first thing I remove without thinking about it is when I preinstalled a new system with McAfee or Norton, but while anti-malware apps are mature, along with the nefarious programs that are supposed to fight them, modern computers are also much faster than the Pentium 166 MHz, which I used when I was used to this.

So Antivirus is still running in the background like driving around with the handbrake on? Wow, that sounds awful. Terrible, unlike our sponsor. Thermal grizzly! Thermal Grizzly's Conductonaut liquid metal thermal interface material provides maximum cooling performance for your PC Music) (music fades out) To understand why security software affects system speed, we need a little background knowledge.

As I mentioned in this 2014 Fast As Possible episode, Antivirus and Ant i Malware software aren't quite the same thing. Antivirus programs primarily focused on villains in the garden, such as viruses, worms, Trojans, and keyloggers. And they would run in the background all the time so nothing could slip through, which would have consumed valuable system resources, which could have been used to render Lara Croft's (clears throat) tank top in greater detail.

But because antivirus programs are more focused on a specific group of known threats, they could miss newer malware. Similar to the famous attention experiment with the Gorilla anti-malware programs were added. They are designed to perform regular, deeper scans of the entire system to look for patterns of behavior or symptoms that could indicate an infection, rather than a specific identifiable nefarious program.

These deep background scans obviously take some CPU usage, and especially in the days of mechanical hard drives, would result in your disc flying around, making the system less responsive while operating Orse, most good anti-malware suites contain antivirus -Features like real-time threat monitoring and downloaded file scanning, so it's like a textbook that takes up triple resources. In addition, as the types and numbers of malware increased, so too did databases of known threats, so it took more time and resources to search through a list that was longer than a CVS slip. Because of this, security applications have slowed down PCs in the past, but how bad is it today? some tests, selection of some popular security apps and no protection.

You know, as a control. Our test setup was designed to be representative of a high-performance gaming rig, but one from a few years ago, and we ran it with and without Windows Security, the built-in protection that, to our knowledge, had a pretty minimal performance impact Has. We also used two of the most terrifying anti-malware to track PC enthusiast's pre-built and laptops: McAfee and Norton. (angry computer noise) W We focused on everyday everyday activities.

They know how long it takes to download, install, and start an app. Unzip, transfer files and boot Windows. Something like that.

We also ran a handful of more enthusiastic performance benchmarks, and there are actually some surprising findings in our results. First of all, a modern quad-core CPU should be enough to handle basic background scans. Our gaming tests were pretty much one Laundry, and our worst outlier in Cinebench compared to our control was McAfee, with only about a three percent difference in performance.

However, the following blew me away. Even with PCI Express and DM SSD, workloads that hit both CPU and memory were almost consistently slower with Anti-Malware than without, and both Norton and McAfe had measurably higher performance penalties compared to Windows Defender. A file took 35% longer to unzip when Norton was installed on the system compared to our baseline, and Adobe Premiere Pro was between 5 and 30% slower to launch with Windows Defender and 25 to 35% slower with McAfee and Norton , compared to nothing.

Nothing at all, nothing at all. Lttstore.com.

Granted, in most cases this was just a few seconds, but in percentage terms it's just a lot more than I expected to the point where I think it's still one gives strong justification for the outrage that system manufacturers are bundling software, especially on entry-level machines. I mean even in places where I didn't expect it to matter at all. I would have told Riley not to bother with a file transfer speed test, we saw a shocking effect in the end.

All of our anti-malware programs were out of our control within seconds of transferring a 1 gigabyte file to a server on our local network, but remember, this is one scenario where the bottleneck is our ethernet connection . When transferring to a local SSD, the difference was eight seconds with Norton and with McAfee in the background over 12 seconds is much worse than it used to be, where a background scan started and you would literally make a hot chocolate or something while waiting that a game begins. So how did we get here? PCs have become exponentially more powerful than they were when I was a kid, and tasks that used to consume a significant amount of CPU power now take up a fraction of a percent.

Second, do you remember the large malware databases we talked about? hosted locally on your PC, but now anti-malware companies host them in the cloud, where servers can do some of the processing, which is a sweet relief for your PC, starting an app or downloading a file or whatever, actually took longer than subsequent tests. This makes sense because once that app or process has been scanned, the security software knows that the next time it is likely to be sure that you launch it. And it's nice that this feature worked because even if there is a performance hit at the beginning, at least it doesn't always scan the same thing and slow down every task every time I'm not saying, 'Hey, go bareback, it's great you will love it 'protection is important, especially for people engaging in high risk behavior online.

We're just saying that this article definitely inspired us to be more aware of our background chores because even those that I've generally only accepted as part of the package, like Windows Defender, could be a digital boat anchor for your PC's performance. If you want to know more about it, there are entire websites devoted to Comprehensive Anti-Malware Testing. So if you have a few seconds and those few seconds are important to you, we will have some links in the description to help you figure out which ones to stay safe and fast with at the same time, e.g. some kind of tortoiseshell-bunny hybrid.

I'm not sure anyone wants that, at least not as much as they'd like to hear about our sponsor, Private Internet Access. What's in your online security toolkit? Adding a VPN will help you mask your IP and encrypt traffic to and from your devices. PIA offers a reliable service with over 30,000 servers in more than 30 countries.

They have no bandwidth restrictions and have configurable encryption with an internet kill switch that allows you to keep control of your connection. Combined with private browsing, PIA websites can make you think you are in another country, with all sorts of benefits, such as access to content that would normally be geoblocked or cheaper flight prices when it comes back to flights You can connect up to five devices at the same time with a single account with clients for Windows, macOS, Android, IOS, and Linux, and they have a free trial. So check them out at the link in the article description.

Don't wait, it's great. Speaking of great, if you liked this article, maybe check out our-hey, we have some bold stuff the makers say. Normally I would say the actual word and just beep it in the mail, but my sons here are watching me record right now, so I'm not doing this, but we did one of those things, you know, some things that manufacturers say about ? Windows game mode and whether it makes a difference.

I'll link it below

hdcp support required

What is CCC EXE used for?

CCC.exe is an executable file that belongs to ATI Catalyst Control Center, a device driver and utility software package meant for AMD's graphics cards. This process launches the Catalyst Control Center. This is not an essential Windows process and can be disabled if known to create problems.

In our previous lessons, we learned about the concept of dynamic memory allocation.

We understood what is stack memory and what is application heap memory. Now in this lesson we are going to talk about a situation caused by improper use of automatic memory or space on the heap, and that situation is a memory leak. A quick recap of some of the concepts we discussed in our previous lessons.

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The memory allocated to run a program, also called application memory, is usually divided into these four segments or sections. A section stores stuff instructions in the program that must be executed. This section is called the code segment or the text segment, another section is used to store the global variables, the variables that are declared in functions and have the life of the entire application.

Another section of memory is used to execute the function calls and store all local variables. This section is called the stack. The size of these three segments, the code segment, the global variable segment and the stack segment, is determined and decided when the program was compiled and that is, the compile time and the fourth section, which is pretty much heap or dynamic memory, is not fixed in size.

The heap can grow according to our needs. As we know, we get memory from the heap by calling the malloc function inCand when we are done using that memory on the heap, we call the free function to either vacate or free that particular memory. In C ++, besides malloc and free, we can also use the new operator to get some memory and the delete operator to free this memory.

A leak is a situation where we get into memory on the heap and don't release it when we're done using it. So our application is actually keeping some unused memory on the heap, but why do we call the situation a memory leak and why does it happen due to improper use of only dynamic memory, improper use of only the heap and not some other areas of application memory. We're going to try to understand this through a simple program, so I'll write a simple program and show the simulation of its execution in memory to explain these concepts.

In my C program here, I am writing a very simple betting game and the game consists of having three positions and three cards: Jack, Queen and King. At first, Jack is in the first position. Queen is in second position and King is in third position and then the computer shuffles these cards so that the positions of these cards are changed, become random and now the player has to guess the position of the queen.

He has to bet an amount of money. Let's say it's virtual money and if it wins you'll see if it predicts the position. If I guess the queen's position correctly he'll take triple the amount he wagered and if he loses he'll simply lose the bet amount.

Dollars in virtual cash and he can get me as many times as he wants and until he's out of cash. So let us know how to implement this game. The first thing I want to do is declare a global variable called Cash that will store the virtual cash available at the player at any given time.

At first he has a hundred dollars of virtual money and then in the main method I'm going to declare a variable namebet and have great code like this one. As long as the cash is greater than zero while the player still has some cash. We're going to ask him to bet something, and we're going to take that input into this betusing scanf variable.

For negative scenarios like bet equal to zero, bet greater than the money available, we will break out of this loop. We will end our game. For all other conditions, let's say a play function is called, and now of course we need to write the play function.

We're going to pass betto to the play function, so bet will be an argument. Now I declare a character J array of size 3 in a play function and initially we have the character in the first position to say that there is a jack in the first position. J for Jack and similarly Q for Queen and K for King, and now the computer has to do a random shuffle.

So let's write a print statement like this one. Now we need to find some logic to do a random shuffling of cards. One such logic is that we can call the random number generator function in C.

To use the random number generator first, let's call the tosrand function and pass it an argument something like this. I'm going back to what I'm doing here in a srand by calling srand and now let's say we loop five times and we choose any two positions between 0, 1 and 2 and swap the positions mentioned later in the array Assume these positions are X&Y. Now we call the rand function.

We're getting a random number, but we want a number between zero and 2, including O and 2. So we take modulo by3 so that we get either 0 or 1 or 2. So we take 2 random positions with statements like this one and now we can swap the character in these positions variable.

First we save the character with the position X intemp and then we do something like that. I don't have the space here. I am writing three statements on the same line.

Okay, now the exchange is complete. 104 00: 06: 08,710 -> 00: 06: 11,770 So we swap or mix characters in two positions, five times every time we randomly record two positions X and Y by calling the margin function and adding a modulo by 3 to take. So this guarantees us that X and Y are between 0 and 2, which are valid positions.

By calling the rand function we get the random numbers, but we also used this srand once and this time passed the return of the time function zero to the random number generator. We won't go into the details of random number generation now. Now what I am doing in the play function is have the players guess a variable called the name and I will ask the player to guess the queen's position and then I will use scanf to take if the player is correct, then the character is at that particular position in the character array and the position is one minus its inputs, since the player enters 1, 2 or 3, which are mapped to 0, 1 and 2 in the array.

So if the character is queen, he has won. Hence, his total money will be increased by three times the wagering amount that he would otherwise have lost and his money will be decreased by the wagering amount. In this case we will write a printed statement like this one.

We say you won and the result is this, and your total capital at the moment is this. Remember that cash is a global variable and we will spend something similar if the player loses. After all, our gaming function looks something like this, and we've moved up that variable, cash, too.

In the main method, I added two more print statements initially. Now let's play this game and see what happens. What I did is compiled this code and created an executable called game.exe and now I'm going to run that executable.

Let's say we want to put five dollars in position 1 and I lose because my balance is now ninety-five dollars. Let's bet again this time I'll lose again and I can keep playing. So I keep losing, finally a win after a long time, I can keep playing this game but I want to show you something else, I opened Windows Task Manager and here as you can see and this highlighted line is for game.

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exe. The third column here is the memory consumption of this executable game.exe.

You need to see this in full screen mode. Now, as I continue to play, the memory usage here increases the memory that is shown here. It's always 348 km.

Now I'm going to make some changes to my code. I'm going to do this special character array here that I'm creating as a local variable in the play function, now it's going to be created as a local variable so it will move on the stack. I want to create an array of characters on the heap.

So I do a proper statement like this, declare a character pointer named C, then use malloc to store memory to store 3 character variables in C ++, we could have said something like that, we could have used the new operator and now set the values ​​to the zeroth index asJ, the first as Q and the second asK. So we created an array on the heap and C is a pointer to the base address of this array. C is still a local variable, but now it's a pointer to a character and we can still use it like an array.

The rest of the code will just work fine. Let's run this code and see what happens. I opened Task Manager and am running the executable.

Pay attention to the memory consumption of game.exe. I will make some bets.

As you can see now the memory usage is 348 K. I just kept playing and after a while the memory usage is 488 K. It has shot up and if you keep playing this game it will shoot up again after a while .

Maybe after a while, but sure to shoot down. So why is it happening? Why didn't it skyrocket when C the character array wasn't on the heap and it was below the stack. Let's try to understand.

I've drawn sections of application memory here, and now let's see what really happens in memory when we play a game. As we know from our previous lessons, all of the information about executing function calls goes into the stack section of memory. Each time the function is called, some of the memory is allocated from the stack for execution.

When the program first begins executing, the main method is invoked or invoked. So let's assume that some of the memory is allocated for the execution of main call the stack frame of a function. So this is the stack frame of main and all local variables of main will sit in this stack frame in our code.

We had a local variable called bet. So it will go here and we had a global variable called cash. Let us first assume that the main function is performed.

When we play a game, the main function makes several calls to the game function. What really happens when a function calls another function is this. That particular function is paused and memory is allocated to execute the called function.

So main pauses and even plays with the execution and play will go over main in the stack. We had a few local variables in play that all end up in this stack frame. IXY players guess and in case one, when we had the character array C on the stack itself, so that it was not created with a call to malloc, the character array C is also in this stack frame.

When the execution of the play function is now complete, control returns to main memory and a memory that has been allocated. The execution of the play function is recalled. Each function call terminates the memory that is allocated to it on the stack and is reclaimed.

So there is a stack frame that corresponds to each call and once that call is finished the memory will be reclaimed and now the main memory will do another call to play because we will be playing several rounds. This puts the game back on the stack and clears it again when the game is over. As you can see, all local variables are cleared every time the call to the function is finished.

We don't have to worry about clearing anything that's on the stack. It happens automatically when the function call is finished. Now let's talk about the second case where an array of characters is created on the heap using a call to the malloc function.

Again we will make several calls to the play function. This time the array is not created on the stack. We will still have a variable called C, a local variable called C.

However, that variable will not be of the size 3 character array type. This variable will be of the pointer to character type and we will call the malloc function to create the array. The heap and this local variable which is a pointer to a character will only point to that particular block of memory.

Everything that is on the heap must be accessed via a pointer variable. So here we have created the array on the heap and only one pointer variable on the stack. When the call-to-play function has now ended, the memory allocated for the execution of the call-to-play function is reclaimed, so that all local variables disappear.

But this memory on the heap is unused and not referenced and will not be released. Everything on the heap must be explicitly released by calling the free function or by using a delete operator and thinking about it. We're going to create several reasons for playing functions while playing several rounds of our game, and each time we call it, we will create such a block of memory on the heap that is unreferenced and unused when the call-to-play function is over .

If we play a game with 100 rounds, then you will have 100 such unreferenced and unused memory blocks with 3 characters in the heap. Heap is not fixed in size and our application can claim that it can get more memory in the heap section, as long as our system does not run out of memory itself and we do not allocate and this unused memory on the heap, we deplete and waste memory, who is an important resource. The memory consumption of our applications will only increase over time.

Memory leaks are really ugly bugs in your program. Anything that isn't used or referenced is junk. In C or C ++, we as programmers have to make sure that no garbage is created on the heap.

Memory leak is nothing more than the accumulation of garbage in the heap. In languages ​​like Java and C #, garbage is automatically removed from the heap. So the programmer doesn't have to worry about freeing or releasing the memory on the heap, which is a cool feature.

It avoids memory leaks. In this example, we've created a three-character array on the heap. What if we create an array of 10,000 characters and don't reclaim the memory after using it.

At the end of the function, the memory consumption would have skyrocketed like nothing. Back to mycode here, what I did is I created an array of characters here that are ten thousand or ten thousand characters in size. My logic wouldn't change.

I will only use the first three positions in the array. I'm just trying to show you something and finish that particular function when we're done using that array on the heap. We call the free function and pass it the address of this memory block of this array C.

Our program will work as before, but let's assume it and monitor the memory usage again. I'll show you this task manager one more time and I'll play the gamelet and make some bets. Now pay attention to the memory consumption of game.exe.

As long as you are playing the game, your memory usage will not skyrocket. As you can see it's 356K and it doesn't shoot up for me even after a long game of play, and it doesn't shoot because we had the memory reclaimed at the end of the function when we were done using we had an array with tens of thousands in size, and if we hadn't used it for free, storage would have skyrocketed like everything else. The memory usage would have skyrocketed like anything else.

But since we release at the end of the function, it does not rise, there is no memory leak. To conclude: Memory leak is the improper use of dynamic memory or the heap memory section that causes our program's memory consumption to increase over a period of time. Remember that memory leaks always occur due to unused and unreferenced memory blocks in the heap.

Everything on the stack is automatically released and the stack has a fixed size. We can have at most one overflow in the stack. So that was a memory leak in C C ++.

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Thank you for watching.

Can I disable Catalyst Control Center?

You can completely get rid of the whole thing by simply going to Uninstall programs in Control Panel, and just removing it from there using the wizard—you'll want to make sure to keep the display driver installed, and just remove the ATI Catalyst Control Panel.

Hi folks, I'll show you how to reinstall Geographics, but before that let's get back to the point because if something goes wrong you can restore your system and you can name it whatever you want, you have to do the update or something like that and at system restore do not write point, ten code is created to activate the link from the description and download your anti-graphics trailer.Make sure that the catalyst packages contain the display driver and control center, if not then you have after the Installation problems, now open your control panel and uninstall blank graphics less time and after installation so as not to restart your PC we will remove the adapter to do this, open your device manager and select graphics cards when there is an option to delete the driver software for that device, then check it, restart your PC and after that, start the Runccleaner to repair registry errors, run your anti-program from installation and when you start the installation, select Custom and make sure that every option s are checked and after the installation restart your PC now new You should have a working Incatalyst center with lots of options and you can also change graphics settings for programs with isolation You get an AMD gaming developed program that you can use to check for updates, tweak your game settings, broadcast your gameplay, etc.

Let's go Go to Device Manager, open the graphics cards and update the Intel drivers. Hope you enjoyed the article and enjoyed playing it

What is Catalyst Control Center in PC?

The AMD Catalyst Control Center is a component in the AMD Catalyst software engine. This application provides video customization options to adjust display settings, display profiles and video performance. Display management allows users to manage multiple displays, screen resolutions and refresh rates.

What does ccc.exe mean in Windows 10?

CCC.exe is an executable file that belongs to ATI Catalyst Control Center, a device driver and utility software package meant for AMD's graphics cards. This process launches the Catalyst Control Center. This is not an essential Windows process and can be disabled if known to create problems.

Is there a way to get rid of ccc.exe?

If you want to keep all the ATI stuff installed, but want to get rid of CCC.exe, you could simply rename the file to CCC.bak instead. This will keep the process from running, but obviously is going to break anything that would be trying to use it. Keep this as the last resort, and you should probably disable the tray item before you do this.

Which is the genuine ccc.exe file by ATI?

The genuine CCC.exe file is a software component of ATI Catalyst Control Center by ATI. CCC.exe is an executable file that belongs to ATI Catalyst Control Center, a device driver and utility software package meant for AMD's graphics cards. This process launches the Catalyst Control Center.

Is the ccc.exeon file an executable file?

The .exe extension on a filename indicates an executable file. Executable files may, in some cases, harm your computer. Therefore, please read below to decide for yourself whether the CCC.exeon your computer is a Trojan that you should remove, or whether it is a file belonging to the Windowsoperating system or to a trusted application.

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